And the thrill of instant replays disappear completely once you're in the online domain – you're lucky if you have time to breathe during a frenetic 10-minute match.
The vertebrae-bothering Player Impact Engine, aesthetically, does its job very well but visually isn't something you'll necessarily notice every time, and certainly not with the standard zoomed-out tele-cam. Indeed, the image of Cristiano Ronaldo being upended by a Carlos Puyol reducer is limb-splaying catharsis made flesh, but once you have a controller in your hands it's a very different story. YES NO If you've seen any of the game's trailers you'll know what the Player Impact Engine offers. Alone, each of these features is impressive enough but together they promise something very special indeed – that all-too elusive emergent gameplay, which is the very thing that developers dream of when they go to sleep, if they ever do something so vulgar.
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"We're very satisfied that we've made the definitive simulation of football, and it's down to the trinity of major features we've introduced this time around." In this instance the trinity is the Player Impact Engine – something we'd covered previously – Precision Dribbling and Pro Player Intelligence. He's a man who by all rights should be utterly sickened by all things spherical, but insists he's not about to scoop out his eyeballs just yet. It's a unit of measurement rarely used in football, except when talking about the length of a Premier League player's driveway, but here FIFA's lead producer David Rutter is putting a stake in the ground and boldly stating that, come its September release, FIFA 12 is going to revolutionise football games.Īnd if one person should be able to recognise a leap from a bound it's Rutter, who's been making football video games for over 15 years himself. " FIFA 12 is by far the best game we've ever done by a mile." The mile.